

Now that you have unpacked all your files, the next step is to set up a mod folder. So if you don't see them in your install folder after you run the unpacker, they will likely be in your Virtual Store, which is located at Users\ \AppData\Local\VirtualStore. Secondly, sometimes Windows users will experience problems with permission, and the files get extracted to the Virtual Store instead of the install folder. After you finish unpacking, you must delete these two files because they will cause CTDs on the battle map if they are not deleted. First of all, the ReadMe file mentions two data files, descr_geography_new.txt and descr_geography_new.db. There are two important things to take note of when unpacking. There is also a ReadMe text file there which has instructions on how to unpack. ( Note: If you are playing a mod rather than Vanilla, the mod's data files will already be unpacked in the mod folder.) You will find the unpacking tool located in Medieval II Total War\tools\unpacker. But if you want to mod Vanilla M2TW, the first step you will need to take is unpacking the. In RTW, most of the data files already come unpacked. If you're looking for more in-depth tutorials on specific areas of modding, this site is the best place to look. It is mainly meant to show some of the simpler areas of modding that anyone can learn quickly without too much effort. Also, this guide is not going to go too in-depth on more complicated areas. But the folder structure is very similar for RTW, and you will find that a lot of the stuff will carry over for RTW. This guide is primarily focused on modding for M2TW since that is the game that I have spent the most time modding. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms


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